VERSION = 1,

/* ----------------------------------- MAIN ----------------------------------- */
option Advanced_trajectory.aimpoint 
{type = boolean,default = true,page = Advanced_trajectory,translation = Advanced_trajectoryaimpoint,}

option Advanced_trajectory.showOutlines
{type = boolean,default = false,page = Advanced_trajectory,translation = Advanced_trajectoryshowOutlines,}

option Advanced_trajectory.enableAutoAimZLevel
{type = boolean,default = true,page = Advanced_trajectory,translation = Advanced_trajectoryenableAutoAimZLevel,}

option Advanced_trajectory.hideTracer
{type = boolean,default = false,page = Advanced_trajectory,translation = Advanced_trajectoryhideTracer,}

option Advanced_trajectory.Enablerange
{type = boolean,default = true,page = Advanced_trajectory,translation = Advanced_trajectoryEnablerange,}

option Advanced_trajectory.Enablethrow
{type = boolean,default = true,page = Advanced_trajectory,translation = Advanced_trajectoryEnablethrow,}

option Advanced_trajectory.enableCarAimLimit
{type = boolean,default = true,page = Advanced_trajectory,translation = Advanced_trajectoryenableCarAimLimit,}

option Advanced_trajectory.enableBulletIgnoreCarFromHighLevel
{type = boolean,default = true,page = Advanced_trajectory,translation = Advanced_trajectoryenableBulletIgnoreCarFromHighLevel,}

option Advanced_trajectory.callshot
{type = boolean,default = false,page = Advanced_trajectory_debug,translation = Advanced_trajectorycallshot,}

/* ------Enable player damage------ */
option Advanced_trajectory.IgnorePVPSafety
{type = boolean,default = false,page = Advanced_trajectory_damage,translation = Advanced_trajectoryIgnorePVPSafety,}

option Advanced_trajectory.enableBulletPenFlesh
{type = boolean, default = true, page = Advanced_trajectory_damage, translation = Advanced_trajectoryenableBulletPenFlesh,}

option AT_VehicleDamageenable
{type = boolean,page = Advanced_trajectory_damage,translation = ATvdenable,default = true,}

option ATY_safezone_protect
{type = boolean,page = Advanced_trajectory_damage,translation = ATY_safezone_protect,default = true,}

option ATY_nonpvp_protect
{type = boolean,page = Advanced_trajectory_damage,translation = ATY_nonpvp_protect,default = true,}

/* ------Display damage to zombie------ */
option ATY_damagedisplay
{type = boolean,page = Advanced_trajectory_damage,translation = ATY_damagedisplay,default = false,}

option AT_Blood
{type = integer,page = Advanced_trajectory_damage,translation = ATblood,default = 100, min = 0, max = 100,}






/* ------Damage multiplier (overall)------ */
option Advanced_trajectory.ATY_damage
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryATY_damage,
}
option Advanced_trajectory.penDamageReductionMultiplier
{
	type = double,
	min = 0,
	max = 1,
	default = 0.25,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectorypenDamageReductionMultiplier,
}
option Advanced_trajectory.minDamageToGetHitReaction
{
	type = double,
	min = 0,
	max = 2,
	default = 0.3,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryminDamageToGetHitReaction,
}







option Advanced_trajectory.DebugGridMultiplier
{
	type = double,
	min = 0,
	max = 1.5,
	default = 1,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryDebugGridMultiplier,
}

option Advanced_trajectory.DebugOffset
{
	type = double,
	min = 0,
	max = 100,
	default = 0,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryDebugOffset,
}

option Advanced_trajectory.DebugSpawnOffset
{
	type = double,
	min = 0,
	max = 100,
	default = 0,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryDebugSpawnOffset,
}

option Advanced_trajectory.DebugEnableBow
{
	type = boolean,
	default = true,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryDebugEnableBow,
}

option Advanced_trajectory.DebugEnableVoodoo
{
	type = boolean,
	default = false,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryDebugEnableVoodoo,
}

option Advanced_trajectory.DebugSayShotPart
{
	type = boolean,
	default = false,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryDebugSayShotPart,
}
option Advanced_trajectory.bowBreakChance
{
	type = double,
	min = 1,
	max = 100,
	default = 30,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectorybowBreakChance,
}
option Advanced_trajectory.hitRegThreshold
{
	type = double,
	min = -10,
	max = 10,
	default = 0.1,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryhitRegThreshold,
}
option Advanced_trajectory.carDotProdLimit
{
	type = double,
	min = -1,
	max = 1,
	default = 0.7,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectorycarDotProdLimit,
}
option Advanced_trajectory.angleBoundCar
{
	type = double,
	min = 0,
	max = 90,
	default = 40,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryangleBoundCar,
}
option Advanced_trajectory.enablePlayerBulletPosCheck
{
	type = boolean,
	default = false,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectoryPlayerBulletPosCheck,
}
option Advanced_trajectory.toggleResetZLevel
{
	type = boolean,
	default = false,
	page = Advanced_trajectory_debug,
	translation = Advanced_trajectorytoggleResetZLevel,
}



option Advanced_trajectory.XPKillModifier
{
	type = double,
	min = 0,
	max = 300,
	default = 3,
	page = Advanced_trajectory_XP,
	translation = Advanced_trajectoryXPKillModifier,
}
option Advanced_trajectory.XPHitModifier
{
	type = double,
	min = 0,
	max = 300,
	default = 0.5,
	page = Advanced_trajectory_XP,
	translation = Advanced_trajectoryXPHitModifier,
}






option Advanced_trajectory.MaxProjCone
{
	type = double,
	min = 0,
	max = 1,
	default = 0.5,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryMaxProjCone,
}
option Advanced_trajectory.maxaimnum
{
	type = double,
	min = 0,
	max = 20,
	default = 7,
	page = Advanced_trajectory,
	translation = Advanced_trajectorymaxaimnum,
}
option Advanced_trajectory.minaimnumModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 7,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryminaimnumModifier,
}
option Advanced_trajectory.focusLevel
{
	type = double,
	min = 0,
	max = 10,
	default = 3,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryfocusLevel,
}


option Advanced_trajectory.enableDistanceLimitPenalty
{
	type = boolean,
	default = true,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryenableDistanceLimitPenalty,
}
option Advanced_trajectory.distanceLimitScaling
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory,
	translation = distanceLimitScaling,
}
option Advanced_trajectory.distanceFocusPenalty
{
	type = double,
	min = 0,
	max = 10,
	default = 2,
	page = Advanced_trajectory,
	translation = Advanced_trajectorydistanceFocusPenalty,
}

option Advanced_trajectory.reloadEffectModifier
{
	type = double,
	min = 0,
	max = 10,
	default = 0.1,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryreloadEffectModifier,
}
option Advanced_trajectory.reducespeed
{
	type = double,
	min = 0,
	max = 100,
	default = 1.1,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryreducespeed,
}


option Advanced_trajectory.focusCounterSpeed
{
	type = double,
	min = 0,
	max = 10,
	default = 2,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryfocusCounterSpeed,
}
option Advanced_trajectory.focusCounterSpeedScaleModifier
{
	type = double,
	min = 0,
	max = 10,
	default = 7,
	page = Advanced_trajectory,
	translation = Advanced_trajectoryfocusCounterSpeedScaleModifier,
}
option Advanced_trajectory.maxFocusSpeed
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory,
	translation = Advanced_trajectorymaxFocusSpeed,
}


option Advanced_trajectory.enableHitOrMiss
{
	type = boolean,
	default = true,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectoryenableHitOrMiss,
}
option Advanced_trajectory.pointBlankMaxDistance
{
	type = double,
	min = 0,
	max = 5,
	default = 2,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectorypointBlankMaxDistance,
}
option Advanced_trajectory.announceHitOrMiss
{
	type = boolean,
	default = false,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectoryannounceHitOrMiss,
}
option Advanced_trajectory.shotgunHitBuff
{
	type = double,
	min = 0,
	max = 200,
	default = 60,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectoryshotgunHitBuff,
}
option Advanced_trajectory.hitLevelScaling
{
	type = double,
	min = 0,
	max = 20,
	default = 2,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectoryhitLevelScaling,
}
option Advanced_trajectory.missMin
{
	type = double,
	min = 0,
	max = 300,
	default = 25,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectorymissMin,
}
option Advanced_trajectory.missMax
{
	type = double,
	min = 0,
	max = 300,
	default = 120,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectorymissMax,
}
option Advanced_trajectory.missMinTransparency
{
	type = double,
	min = 0,
	max = 1,
	default = 0.3,
	page = Advanced_trajectory_hitOrMiss,
	translation = Advanced_trajectorymissMinTransparency,
}




option Advanced_trajectory.recoilDelayModifier
{
	type = double,
	min = 0,
	max = 1,
	default = 0.01,
	page = Advanced_trajectory_recoil,
	translation = Advanced_trajectoryrecoilDelayModifier,
}
option Advanced_trajectory.recoilModifier
{
	type = double,
	min = 0,
	max = 30,
	default = 10,
	page = Advanced_trajectory_recoil,
	translation = Advanced_trajectoryrecoilModifier,
}
option Advanced_trajectory.recoilScaleModifier
{
	type = double,
	min = 0,
	max = 200,
	default = 80,
	page = Advanced_trajectory_recoil,
	translation = Advanced_trajectoryrecoilScaleModifier,
}
option Advanced_trajectory.proneRecoilBuff
{
	type = double,
	min = 0,
	max = 1,
	default = 0.7,
	page = Advanced_trajectory_recoil,
	translation = Advanced_trajectoryproneRecoilBuff,
}
option Advanced_trajectory.proneExpoRecoilBuff
{
	type = double,
	min = 0,
	max = 1,
	default = 0.5,
	page = Advanced_trajectory_recoil,
	translation = Advanced_trajectoryproneExpoRecoilBuff,
}
option Advanced_trajectory.crouchRecoilBuff
{
	type = double,
	min = 0,
	max = 1,
	default = 0.8,
	page = Advanced_trajectory_recoil,
	translation = Advanced_trajectorycrouchRecoilBuff,
}
option Advanced_trajectory.crouchExpoRecoilBuff
{
	type = double,
	min = 0,
	max = 1,
	default = 0.75,
	page = Advanced_trajectory_recoil,
	translation = Advanced_trajectorycrouchExpoRecoilBuff,
}

option Advanced_trajectory.bulletspeed
{
	type = double,
	min = 0,
	max = 2,
	default = 1,
	page = Advanced_trajectory,
	translation = Advanced_trajectorybulletspeed,
}
option Advanced_trajectory.bulletdistance
{
	type = double,
	min = 0,
	max = 10,
	default = 2,
	page = Advanced_trajectory,
	translation = Advanced_trajectorybulletdistance,
}





option Advanced_trajectory.runNGunLv
{
	type = double,
	min = 0,
	max = 10,
	default = 10,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectoryrunNGunLv,
}
option Advanced_trajectory.runNGunBuff
{
	type = double,
	min = 0,
	max = 1,
	default = 0.5,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectoryrunNGunBuff,
}

option Advanced_trajectory.moveeffect
{
	type = double,
	min = 0,
	max = 100,
	default = 1.3,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectorymoveeffect,
}
option Advanced_trajectory.turningeffect
{
	type = double,
	min = 0,
	max = 100,
	default = 0.7,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectoryturningeffect,
}
option Advanced_trajectory.crouchCounterSpeed
{
	type = double,
	min = 0,
	max = 10,
	default = 8,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectorycrouchCounterSpeed,
}
option Advanced_trajectory.crouchPenaltyModifier
{
	type = double,
	min = 0,
	max = 10,
	default = 2,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectorycrouchPenaltyModifier,
}
option Advanced_trajectory.crouchTurnEffect
{
	type = double,
	min = 0,
	max = 10,
	default = 3,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectorycrouchTurnEffect,
}
option Advanced_trajectory.proneTurnEffect
{
	type = double,
	min = 0,
	max = 10,
	default = 5,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectoryproneTurnEffect,
}

option Advanced_trajectory.crouchFocusLimitBuff
{
	type = double,
	min = 0,
	max = 1,
	default = 0.5,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectorycrouchFocusLimitBuff,
}
option Advanced_trajectory.proneFocusLimitBuff
{
	type = double,
	min = 0,
	max = 1,
	default = 0.3,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectoryproneFocusLimitBuff,
}

option Advanced_trajectory.proneFocusCounterSpeedBuff
{
	type = double,
	min = 0,
	max = 10,
	default = 1.5,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectoryproneFocusCounterSpeedBuff,
}
option Advanced_trajectory.proneReduceSpeedBuff
{
	type = double,
	min = 0,
	max = 2,
	default = 0.4,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectoryproneReduceSpeedBuff,
}
option Advanced_trajectory.crouchReduceSpeedBuff
{
	type = double,
	min = 0,
	max = 2,
	default = 0.2,
	page = Advanced_trajectory_movement,
	translation = Advanced_trajectorycrouchReduceSpeedBuff,
}










option Advanced_trajectory.maxDefenseReduction
{
	type = double,
	min = 0,
	max = 1,
	default = 0.8,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectorymaxDefenseReduction,
}

option Advanced_trajectory.headShotIncChance
{
	type = double,
	min = 0,
	max = 100,
	default = 20,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryheadShotIncChance,
}
option Advanced_trajectory.footShotIncChance
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryfootShotIncChance,
}
option Advanced_trajectory.headShotDmgZomMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryheadShotDmgZomMultiplier,
}
option Advanced_trajectory.bodyShotDmgZomMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 5,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectorybodyShotDmgZomMultiplier,
}
option Advanced_trajectory.footShotDmgZomMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryfootShotDmgZomMultiplier,
}

option Advanced_trajectory.headShotDmgPlayerMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 15,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryheadShotDmgPlayerMultiplier,
}
option Advanced_trajectory.bodyShotDmgPlayerMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 5,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectorybodyShotDmgPlayerMultiplier,
}
option Advanced_trajectory.footShotDmgPlayerMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 2,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryfootShotDmgPlayerMultiplier,
}
option Advanced_trajectory.critChanceModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectorycritChanceModifier,
}
option Advanced_trajectory.fractureChance
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectoryfractureChance,
}
option Advanced_trajectory.throughChance
{
	type = double,
	min = 0,
	max = 100,
	default = 25,
	page = Advanced_trajectory_damage,
	translation = Advanced_trajectorythroughChance,
}












option Advanced_trajectory.maxShotgunProjCone
{
	type = double,
	min = 0,
	max = 1,
	default = 0.1,
	page = Advanced_trajectory_shotgun,
	translation = Advanced_trajectorymaxShotgunProjCone,
}

option Advanced_trajectory.shotgunDistanceModifier
{
	type = double,
	min = 0,
	max = 10,
	default = 0.5,
	page = Advanced_trajectory_shotgun,
	translation = Advanced_trajectoryshotgunDistanceModifier,
}

option Advanced_trajectory.shotgunnum
{
	type = integer,
	min = 0,
	max = 100,
	default = 5,
	page = Advanced_trajectory_shotgun,
	translation = Advanced_trajectoryshotgunnum,
}

option Advanced_trajectory.shotgundivision
{
	type = double,
	min = 0,
	max = 1,
	default = 0.1,
	page = Advanced_trajectory_shotgun,
	translation = Advanced_trajectoryshotgundivision,
}

option Advanced_trajectory.shotgunDamageMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = Advanced_trajectory_shotgun,
	translation = Advanced_trajectoryshotgunDamageMultiplier,
}

option Advanced_trajectory.critChanceModifierShotgunsOnly
{
	type = double,
	min = 0,
	max = 100,
	default = 10,
	page = Advanced_trajectory_shotgun,
	translation = Advanced_trajectorycritChanceModifierShotgunsOnly,
}


/* ----------------------------------- MOODLES ----------------------------------- */
option Advanced_trajectory.staminaCrouchScale
{
	type = double,
	min = 0,
	max = 5,
	default = 0.001,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorystaminaCrouchScale,
}
option Advanced_trajectory.staminaHeavyCrouchScale
{
	type = double,
	min = 0,
	max = 5,
	default = 0.5,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorystaminaHeavyCrouchScale,
}
option Advanced_trajectory.staminaCrawlScale
{
	type = double,
	min = 0,
	max = 5,
	default = 0.003,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorystaminaCrawlScale,
}
option Advanced_trajectory.staminaHeavyCrawlScale
{
	type = double,
	min = 0,
	max = 5,
	default = 0.5,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorystaminaHeavyCrawlScale,
}
option Advanced_trajectory.heavyTurnEffectModifier
{
	type = double,
	min = 0,
	max = 5,
	default = 0.5,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryheavyTurnEffectModifier,
}
option Advanced_trajectory.drunkActionEffectModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 0.5,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorydrunkActionEffectModifier,
}
option Advanced_trajectory.drunkMaxBloomModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 6,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorydrunkMaxBloomModifier,
}
option Advanced_trajectory.heavyMaxBloomModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 6,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryheavyMaxBloomModifier,
}
option Advanced_trajectory.hyperHypoModifier
{
	type = double,
	min = 0.5,
	max = 2,
	default = 0.66,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryhyperHypoModifier,
}
option Advanced_trajectory.tiredModifier
{
	type = double,
	min = 0.5,
	max = 2,
	default = 0.5,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorytiredModifier,
}
option Advanced_trajectory.painModifier
{
	type = double,
	min = 0,
	max = 1,
	default = 0.1,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorypainModifier,
}
option Advanced_trajectory.painVisualModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 2,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorypainVisualModifier,
}
option Advanced_trajectory.panicPenaltyModifier
{
	type = double,
	min = 0,
	max = 5,
	default = 3,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorypanicPenaltyModifier,
}
option Advanced_trajectory.panicVisualModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 1,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorypanicVisualModifier,
}
option Advanced_trajectory.stressBloomModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 4,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorystressBloomModifier,
}
option Advanced_trajectory.stressVisualModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 1.25,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorystressVisualModifier,
}
option Advanced_trajectory.coughModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 2,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectorycoughModifier,
}
option Advanced_trajectory.enduranceBreathModifier
{
	type = double,
	min = 0,
	max = 100,
	default = 1.5,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryenduranceBreathModifier,
}
option Advanced_trajectory.inhaleModifier1
{
	type = double,
	min = 0,
	max = 100,
	default = 3,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryinhaleModifier1,
}
option Advanced_trajectory.exhaleModifier1
{
	type = double,
	min = 0,
	max = 100,
	default = 2,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryexhaleModifier1,
}
option Advanced_trajectory.inhaleModifier2
{
	type = double,
	min = 0,
	max = 100,
	default = 3,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryinhaleModifier2,
}
option Advanced_trajectory.exhaleModifier2
{
	type = double,
	min = 0,
	max = 100,
	default = 3.66,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryexhaleModifier2,
}
option Advanced_trajectory.inhaleModifier3
{
	type = double,
	min = 0,
	max = 100,
	default = 3,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryinhaleModifier3,
}
option Advanced_trajectory.exhaleModifier3
{
	type = double,
	min = 0,
	max = 100,
	default = 4,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryexhaleModifier3,
}
option Advanced_trajectory.inhaleModifier4
{
	type = double,
	min = 0,
	max = 100,
	default = 4,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryinhaleModifier4,
}
option Advanced_trajectory.exhaleModifier4
{
	type = double,
	min = 0,
	max = 100,
	default = 7,
	page = Advanced_trajectory_moodles,
	translation = Advanced_trajectoryexhaleModifier4,
}

/* ----------------------------------- CROSSHAIR ----------------------------------- */
option Advanced_trajectory.enableOgCrosshair
{
	type = boolean,
	default = false,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectoryenableOgCrosshair,
}
option Advanced_trajectory.aimLevelTextTrans
{
	type = double,
	min = 0,
	max = 1,
	default = 0.5,
	page = Advanced_trajectory_crosshair,
	translation = aimLevelTextTrans,
}
option Advanced_trajectory.crosshairMaxTransparency
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairMaxTransparency,
}
option Advanced_trajectory.crosshairRed
{
	type = double,
	min = 0,
	max = 1,
	default = 0.2,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairRed,
}
option Advanced_trajectory.crosshairGreen
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairGreen,
}
option Advanced_trajectory.crosshairBlue
{
	type = double,
	min = 0,
	max = 1,
	default = 0.2,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairBlue,
}

option Advanced_trajectory.crosshairRedMain
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairRedMain,
}
option Advanced_trajectory.crosshairGreenMain
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairGreenMain,
}
option Advanced_trajectory.crosshairBlueMain
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairBlueMain,
}

option Advanced_trajectory.crosshairRedLimit
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairRedLimit,
}
option Advanced_trajectory.crosshairGreenLimit
{
	type = double,
	min = 0,
	max = 1,
	default = 1,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairGreenLimit,
}
option Advanced_trajectory.crosshairBlueLimit
{
	type = double,
	min = 0,
	max = 1,
	default = 0,
	page = Advanced_trajectory_crosshair,
	translation = Advanced_trajectorycrosshairBlueLimit,
}